Radium is a brand new game engine developed by Distant Illusions, specifically designed to recreate the looks and feel of games from the late 90s and early 2000s. With a robust set of APIs and tools optimized for creating stylistic 3D games, Radium emphasizes efficiency and allows us to create immersive gameplay experiences without the complexity of traditional game engine workflows.
One of the standout features of Radium is our custom statically typed scripting language, RadScript. RadScript lets us to implement features rapidly and without the pitfalls of dynamically typed scripting languages like Lua. This makes it faster than ever to create complex game mechanics and systems, allowing us to rapidly iterate without producing bug-ridden code.
While Radium's focus is at more simplistic 3D titles, it's also versatile enough to be used for basic 2D games and even more modern-looking titles that leverage non-photorealistic rendering techniques.
At this point in time, Radium is a private engine only intended for internal use by Distant Illusions, and is under active development. However, we're excited about the possibilities that it presents, and we look forward to sharing more about our engine as it develops. Our upcoming original title will be the first game developed using Radium. Check back later for more details!